Hazard of Shadows: Chronicles of the Goblin King Book Two
The World Below: Chronicles of the Goblin King Book One
Dawn of Ages
Reign of the Nightmare Prince
Synopsis: Hazard of Shadows, Chronicles of the Goblin King Book Two
The enchanted creatures of legend still exist, hidden away in the secret places of the world. They take refuge from an age of camera phones and government labs, from people who won’t let them live in peace. One of these last places of safety is known as the World Below.
Ancient powers are at work. The Lords of Faerie seek to revenge the death of Baron Finkbeiner and recover the mysterious Blade of Caro. Hidden in the shadows, they await a chance to strike. The chance arises when an old enemy escapes the splinter realm in which he is imprisoned. Anxious to settle the debt, the Faerie Lords send him to finish the Lady Elizabeth and her Champion once and for all.
After leading the revolution against the despotic ruler of the World Below, Mitch Hardy has taken the throne. He never wanted to be king. The whole idea of a government by right of combat sits poorly with him. Growing evermore uneasy with his new position, he begins laying the framework for self-rule. The enchanted peoples have known nothing but kings, but are adapting quickly to this new idea of governing their own affairs. It goes well, but Mitch’s plans are interrupted by the arrival of old enemies. Soon he is fighting for his life against a hellish enemy, the likes of which he never imagined.
Synopsis: The World Below, Chronicles of the Goblin King Book One
In ancient times, magical creatures inhabited the earth. They lived on mountaintops, in fields, at the bottom of lakes and rivers. But that was long ago, before the human race declared war on the creatures they feared and hated. Now the enchanted peoples are all but gone. The only place they can hide from the ever increasing number of satellites and smart phones is in the World Below.
Mitch Hardy is going through a hard time in his life. In his early twenties, he was working his way through college when he suffered an accident that left him flat broke and physically deformed. When Mitch decides to make a fresh start in a new town, things start looking up. He finds a place to live, a decent job, good friends. He even meets a nice girl. Unknown to Mitch, his new girlfriend is one of the Elder Race, what some call the Faerie Folk. Mitch doesn’t know that Elizabeth is looking for a father she never knew. The key to finding him is somehow tied up with the mysterious Blade of Caro. Desperate, she steals the Blade from its protector, the despotic ruler of the World Below, the Dragon of Worms, Baron Finkbeiner. When Elizabeth is kidnapped by the Baron, Mitch is pulled into a world or magic and monsters he never imagined.
Mike Phillips is author of Hazard of Shadows, The World Below, Dawn of Ages, and Reign of the Nightmare Prince. His short stories have appeared in ParAbnormal Digest, Cemetery Moon, Sinister Tales, Beyond Centauri, the World of Myth, Mystic Signals and many others. Online, his work has appeared in Lorelei Signal, Kzine, Bewildering Stories, Midnight Times, and Fringe. He is best known for his Crow Witch and Patrick Donegal series. Please visit Mike at mikephillipsfantasy.com.
Guest Post: Modern Monsters
Hello everyone, and thank you for reading my guest post. My name is Mike Phillips and my new book is Hazard of Shadows. For this guest post, I was asked to talk a little about the magical creatures in the book. One of the more unique aspects of the story is my use of goblins, so I thought it might be interesting to explore that.
In folklore and literature, goblins have always been evil creatures. To this day, goblins are hiding in our closets and under our beds. They are wicked monsters that are no happier than when they are burning fields or robbing cradles. In The World Below, Mitch Hardy unknowingly rescues a goblin from getting hurt in a storm. Living on the fringes of society as they must to avoid camera phones and governmental laboratories, goblins lead harsh lives. By a small act of kindness, Mitch makes a true friend. Later on, this kindness is returned. I don’t want to spoil the fun, so let’s just say a pan-dimensional, man-eating garbage dumpster is involved. Friends like that are hard to find! Once they have been won over, goblins are the best sort of friends. They may have terrible manners, they may say awful things, they may smell bad, but we can all be that way sometimes. In the end, my use of goblins helps us see the best in humanity.
Writing about goblins was a riot! Goblins live on the fringes of human society. They make their homes in junk yards, abandoned buildings, sewer systems, and anywhere else people try to avoid. Once they find a likely spot, the get to work. Goblins are clever with tools and machinery. They will use and repurpose anything they can get their hands on, so many of their dwellings look like they were designed by frat-boys. Not always the best of neighbors, goblins have to take security seriously. They construct elaborate pitfalls to keep themselves safe from enemies like collapsing tunnels, pongee pits, and mechanical traps.
Goblins, like their human counterparts, each have a unique personality. They live in what they call crews, a sort of family, a lot like college dorm-mates. Each goblin has a special skill. One might be a bully (a most desirable skill in the goblin world). Another might be crafty at making traps. Some use sorcery or poison. Others are good at machinery. Some just eat a lot (another desirable skill). Goblins, in general, have a loose sense of morality. If it doesn’t hurt another member of the crew, with the obvious exception of fighting, then it’s usually okay. Fighting is always acceptable behavior, though if an enemy is around, a goblin is expected to stop fighting the other crew member and start fighting the enemy. Common sense rules like that are the cornerstone of goblin society.
That brings us to the topic of goblin social structure. Goblin society is feudal. They organize in crews, bound by familial ties or friendship. These associations are loosely formed, and if a goblin wants to go it alone, no one holds a grudge. A crew may have two or three leaders at a time. It is not unusual for goblins to disagree, so sometimes they have no real leader at all. Though they fight with each other like crazy, but they are deeply loyal in times of trouble and would do anything for the other members of their crew. No female goblins appear in Hazard of Shadows or The World Below, but that is a topic for another time.
Thank you so much for joining me. I hope you enjoy Hazard of Shadows and The World Below.